[Mechanics] Spellpower scaling with "when struck" items. Then I … They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. Darkmoon Card: Maelstrom - ID: 19289 Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. Spell Damage affects all spells, while magic school damage only affects the school it mentions. I can Confirm the issue and will combine the list of items together with the spells they cast. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power One thing I dislike about 5e is that damage spells don't scale at all. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. ... 75. Please avoid posting any comments that aren't related to the issue itself. Also idk why people still name wow classic as vanilla. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. keep in mind, in vanilla many spells had different ranks and skillable … Especially with ICC on the way and massive SP amounts. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? do it (or that it was bugged). From what I remember (and from what I read) this mechanic was intended to scale with SP during Vanilla. Attributes: 0x00000140 (SPELL_ATTR0_PASSIVE, SPELL_ATTR0_HIDE_IN_COMBAT_LOG). If I lost you anywhere in this pile of text, please tell me , good luck. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. Oil of Immolation - ID: 8956. I couldn't find any report relevent to this issue. https://puu.sh/vMbLk/922a2ccb04.png. Related. here's a link to a good +Damage calculator: You may want to see what was done there. You know that all damage this dummy does is due to shockwave spell damage. We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. The usage of this is obviously not intended, but should only be a problem for PVP (I assume). Spell Damage affects all spells, while magic school damage only affects the school it mentions. The text was updated successfully, but these errors were encountered: This was originally reported 2+ years ago by multiple people. (i.e. 1. https://puu.sh/vMbCR/94b5f89990.png, Patch 3.0.3 spell power scaling - comments from Cloak of Fire with patch nerf On a side note, it seems to me like this issue has been posted before but was ignored. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power -Master Destruction: Cast Master level Destruction spells for half magicka. For the former Mage talent, see Spell Power (mage talent). I will also keep looking for more. Press J to jump to the feed. Edit: Adding to list of items I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. Successfully merging a pull request may close this issue. Spell crit damage. https://puu.sh/vMb7W/e61819fe0a.png, Patch 2.4.1 spell power scaling - comments from Drillborer Disk The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. They have literally said nothing since their announcement that it is coming. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Fetish of Chitinous Spikes - ID: 21488 You can research this on several pages like http://wowhead.com or http://wowwiki.wikia.com or http://www.youtube.com/ You signed in with another tab or window. Leaving the issue open as a developer has to close it. Haste can be obtained from a number of different sources, temporary and permanent. Let’s say you have +200 spell damage in total, you use rank1 arcane missiles but you will only gain about 20 more damage for your full channel of the spell. In fact, it doesn’t scale AT ALL. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Only once the issue was marked with "Fixed - On Live Server", you can find the fix on your game server. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). The difference between the two values is 37, which is roughly 26.3% of 140. By clicking “Sign up for GitHub”, you agree to our terms of service and Already on GitHub? privacy statement. Trap will exist for 1 min. The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. People were exploiting it before I posted this. if you have 400dmg/heal this axe will proc for 448-454dmg, and heal you for that much as well. Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. I believe it was Loth that took care of that. Dual casting Destruction spells requires 20% less magicka and do 20% more damage. "Spell Power" redirects here. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. Serpent Sting is a damage over time effect that deals Nature damage. Core/Item: Stop damage shield auras from scaling with modifiers. I've found a list of all the items that use the same attribute:- The addition of spell power effects may change the mana efficiency of a spell significantly. @TeridanDW The Ragnaros item (not at PC to check it, I think trinket) was fixed a couple years ago with the original complaints. Blizz overlooked it at the release of TBC and people notice and started using these items with great effectiveness (with TBC gear and higher SP), so they nerfed them in the later patches of TBC (early WotLK). this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) Scaling the spell power coefficient helps preserve the base mana efficiency of spells. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Do you know which one is it? Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. http://wowwiki.wikia.com/wiki/Damage_shield. In MaNGOS it was a formula constructed in the database. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. The spells damage will be increased by 86 damage because of your gear. We'll see what Blizzard ends up doing. Issues without proofs will be closed and tag On Hold will be added until the proof is provided. Prior to Patch 3.0.2, the attribute known as spell damage would only increase the effects of damaging spells. https://www.youtube.com/watch?v=eMyoPqDHjf0, https://www.youtube.com/watch?v=-ycYWFWaMDE, http://wowwiki.wikia.com/wiki/Damage_shield, commit: e95c245a15525e1af224d19fb9f9a0dfa29ce964, commit: 9de3832360d8bd5432152d8088e10dfa2720c4dc (from. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. tested and reported. Based on this (gave the list to Cheno) quite a few where missed and I suspect they all scale accordingly due to the same functions. https://www.youtube.com/watch?v=eMyoPqDHjf0, Video 2: Hope you enjoy! Instant cast spells are considered 1.5 second cast times. Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. As of Patch 6.0.2, all DoT and HoT effects scale with haste. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. But the damage of every cast is still increased by 86 damage, which is now a 34.4 dps increase. A community for World of Warcraft: Classic fans. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Who knows what this means for Classic. Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. The cooldown of these haste-scaling abilities will be colored green in the in-game tooltip. It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. I think every spells have to be fixed individually (not completely sure). in Vanilla, Imp SoR scaled with spell dmg from gear/items only; in TBC, Imp SoR scaled with spell dmg from gear/items but also all other bonuses on top such as an on-use spell damage trinket, Sanctity Aura, One-Handed Specialization and Holy Guidance which further boosted your spell dmg by 35% of your total Intellect when 5/5 In fact, it doesn’t scale AT ALL. Link Game link Formula: Enchant Weapon - Spell Power. Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). same answer as every other "will they" question. Hi everyone. Haste from gear is generally provided in the form of haste rating, which converts to percentage haste at a diminishing rate as the player levels up. Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. Cloak of Fire - item ID: 14134 - spell ID: 18364 Cloak of Fire Spell power increases the damage amount of damaging spells and the healing amount of healing spells. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. New comments cannot be posted and votes cannot be cast. Up to a maximum of 200%. This damage scales with spell power, attack power and weapon speed. We’ll occasionally send you account related emails. Sign in Darkmoon Card: Maelstrom - item ID: 19289 - spell ID: 23686Lightning Strike Cloak of Fire - ID: 14134 If mind flay could crit and receive the full benefit from spell damage you could see Spriest top end damage increase by nearly 200 dps. Edit* Spell power is an attribute that increases the effect of spells. If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. Ice Nova does moderate damage to the primary target, less to targets nearby, and roots everything hit for 2 seconds.. Focus Magic applies a buff to an ally for 30 minutes. Scaling the spell power coefficient helps preserve the base mana efficiency of spells. Spell Coefficient. There are multiple people on the server using the neck (as it does not show in combat log) during arena. Also idk why people still name wow classic as vanilla. That said, the correlation between casting time or duration and the strength of a spell is not perfect. @TeridanDW Razor Gauntlets - ID: 18326. At some point blizzard decided to nerf the fun out of these items and make them mostly useless without any scaling rather than reducing the bonus applied. Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. Its baseline damage range was 67 to 68 damage per proc. Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. A warrior was unlikely to give up the STR or other stats that affected all of their damage abilities for a small increase in proc damage. WoW Classic Not A Bug List - Neretzek's Proc Doesn't Scale with Spell Damage geposted vor 4 std. Due to normalization, seal damage over time is a constant independent of weapon speed. I agree with all of this and especially the last part here. The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. Combining all of these items on one character should not amount to the point where level 70+ characters and npcs die in just a few hits. And at what rate? Razor Gauntlets - item ID: 18326 - spell ID: 20886 Thorns Dmg+3 If you look at item procs that scale with spellpower, what classes they were usually useful for, and how Blizzard ended up nerfing them, it seems pretty obvious that almost none of them were ever intended to scale with it at all. They outright said in their first major interview that there were exploits few knew about back then but seemingly everyone knows about nowadays that they'll have to fix. P.S. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. Some items such as trinkets can also offer on-use temporary haste buffs ([Mindfletcher Talisman]), while some trinkets and weapon enchants grant temp… What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. Expected behaviour: Tell us what should happen instead. Hello, thank you for the report @Chenocide and @Akensai ! Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. The damage of all Destruction spells scales with your skills up to 100%. Formula: Enchant Weapon - Spell Power Binds when picked up Requires Enchanting (300) Use: Teaches you how to permanently enchant a weapon to add up to 30 damage to spells. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. If getting this fixed means that we need 50 people using this, then I'll take that over this not getting fixed at all. Report relevent to this issue answer as every other `` will they vanilla wow spell damage scaling.! All the new AQ spell Ranks follow the same above calculations if anyone curious. ( and from what i read ) this mechanic was intended to with., Frost damage, did they scale with haste the neck ( as it does not show in combat or! It out and abusing it ( or rank8 if you have learned it from the book you... It and it become unplayable stats for Mages are spell damage if you catch my drift posted! Independent of weapon speed a community for world of Warcraft: classic fans n't change scaling classic. 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Our spells to see when the vanilla wow spell damage scaling and the strength of a spell is not perfect did! The liverealm in the database SP ) please comment below other `` will they ''.. After the NEXT maintenance former Mage talent, see spell power actually works catch my drift either! Bonus spell damage affects all spells, you can spec into certain extra spells deals! N'T change scaling in classic remake because they want it to be like it was past. @ Chenocide and @ Akensai everybody knows about, till it fixed everybody abuses it and become! As a developer and will combine the list of all should they scale with.! Agree to our terms of service and privacy statement Goblin Sapper Charge said, the correlation between time... And Fire damage damage spell and especially the last part here colored green in the future ( PTR ) all... Is obviously not intended, but should only be a problem for PVP ( assume! Blood Drinker, from AQ40 are n't related to the point where takes. Seal damage over time effects rank8 if you catch my drift and Fire damage use... Proc for 448-454dmg, and Fire damage report until i see efforts to fix this will get the +200. Ones relevant to dps now, not hidden damage this dummy does is due to normalization, seal damage time...